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“moral choices” in video games are, to me, more about cost vs. benefit than right vs. wrong. Because my real-world morality may not map to the world depicted in the game, and because “being evil” is a legitimate and common play strategy, I need to know how the decisions I make serve game-related ends.
Well said. In any story-based game, my first character typically follows a pragmatic course, though I tend to lean towards “light” or “good” decisions. Once I complete an especially good game, with a well-developed story, I will start anew to experience the game with an “evil” or “bad” character. This allows me to experience the story from a different angle, see how intertwined decisions and branch and appreciate a beautifully crafted world.
Games are a separate universe, with different consequences, which
occassionaly often require that we make decisions and follow paths that we might not in our physical world. We as humans map our morality onto that universe, following our own codes and at times breaking them in ways both subtle and profound. It is both freeing and thought-provoking.
Well for me at least.
Thanks to Andrew for including that aside in his review of Alpha Protocol – it got my mind moving this morning, which likely wasn’t his intent when he wrote it. On a side note, I don’t think I’ll both with the game now that I’ve read his breakdown.