Lays “out the most interesting user flows so you can compare them, build your point of view and be inspired.” Handy.
“Since 2001 Coroflot has collected and reported salary information from tens of thousands of design and creative professionals around the world. “
by @ZachInglis “Community-Driven Feedback for Designers”
The site discusses good interaction design – how it *works*, not just how it looks. “FJP celebrates the future around us.”
A nice collection including PSDs that can be printed for sketching as well as vector versions for high fidelity design.
via @stedman “Freebie Downloads and Resources by Dribbbler’s”
“Want to look more photogenic or photograph people looking more photogenic? Peter Hurley explains how he accentuates the jawline of his clients with a few simple tips that you’ll want to add to your repertoire for quick use whenever you have a human being in front of your camera.”
Free for both personal and commercial use. Nice.
A collection of input and interactive devices built over the last 30 years.
A must have for all iOS designers.
The most comprehensive explanation as to why we still use raster icons instead of vector, and why SVG is not the answer.
“Style tiles establish a direct connection with actual interface elements without defining layout. They work well for clients who have established brands and need them to translate smoothly to the web.”
People don’t always use your product the way that you intended.
Slick. One of the best color choosers I’ve used.
A must-read for anyone who designs or develops for any screen, with a focus on the Web. The concepts are still important for all other designers and developers to understand though – the ‘pixel’ is changing, and thus the entire foundation for on-screen design is shifting beneath our feet.