Posts tagged as:

Design

Replacing the Save Icon

January 20, 2010

The Save icon – that little ol’ floppy disk that exists in nearly every application sitting on your computer and on the Web. A representation of a piece of technology so utterly out of date that it’s meaning has shifted away from its physical existence into a concept of safety and permanence.
As a means of [...]

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Type on the Web – An Evolutionary Shift

November 17, 2009

For designers and anyone interested in typography on the Web, I highly recommend you check out Web Font Specimen and the A List Apart article “Real Web Type in Real Web Context” that explains it. As we near a point where real typographic controls and options are available to us, its pivotal time for [...]

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The Business Model and User Experience

September 24, 2008

When the business model doesn’t match the user experience or… when nobody seems to understand what the business model is, the designer can’t know if they are helping or hurting the company by creating a better experience for the user.
Jared Spool, Why Understanding Business Models is Important to Ix Designers

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Designing Milk

June 30, 2008

The New York Times is running a great article titled Solution, or Mess? A Milk Jug for a Green Earth (thanks to Sarah Kampman for posting it to the IxDA list). In the piece, Stephanie Rosenbloom covers a major shift in the packaging of new milk jugs recently introduced to the shelves of Walmart and [...]

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Creative Bridges, Coworking & Communities

April 15, 2008

This started as a quick comment on Alex Hillman’s post Creative Agency, which quickly grew so long that I realized that I had begun writing a post of my own, so I’ve shifted it to my site so I don’t hijack Alex’s discussion (plus I don’t post often enough).
Please read Alex’s post prior to [...]

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Spec Work, Pixish, Design Contests and Unicorns

February 12, 2008

Adam Howell sums up my thoughts on Pixish quite succinctly. Sure, the concept sounds great at first, as noted on the Pixish site, the community is set up as “a way to engage creative people online to submit, judge, and source amazing images.” Nice until you dig into it, just a little bit, and realize [...]

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Be a Story Teller

February 5, 2008

These little behind-the-scenes battles are what turn average websites into masterpieces. When everyone else is content to say “The End,” keep bringing it all into focus. Be a storyteller. Let your point of view shine through, and everything you create will have a depth that is sorely missing on the web.
Ryan Sims – Cinematic [...]

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Slanty Design in the Real World and on the Web

January 30, 2008

Architectures of Control, which provides some very interesting analysis of products that are “designed with features that intentionally restrict the way the user can behave” in order to encourage the user to follow certain practices and behaviors, has posted Slanty design, which is a great introduction to the concept and bridges design in the physical [...]

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How it Works

November 29, 2007

People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.
Steve Jobs in The Guts of a New Machine

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Satisfying UI Design is Often Illogical

November 16, 2007

Scott Stevenson provides a very interesting essay, Satisfying UI Design is Often Illogical, discussing the impact and need for UI changes and the expectations of and reactions by the market to those changes. The entire piece is well worth a read by anyone interested in design and user experience, with many valuable insights. One of [...]

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