Design Archive

2008 Archives

Non-linear Scheduling

Muji Chronotebook Non-linear Day Planner
Photo from the Muji Web site

LifeHacker points to the yet-to-be-released Muji Chronotebook Non-linear Day Planner, which provides an interesting way to plan your day. Gone are the normal grids and standard sequence of hours and dates. They have been replaced by pages that display “time on an axis, like an analog clock.” One page is dedicated to the morning and the other to the evening. So you add your events to the AM or PM page, writing your “plans like spokes on a bicycle wheel.”

I don’t think it would work for me (I’m not a heavy user of day planners anyway), but I really love that they are forging a different solution to the problem of planning one’s schedule.

Spec Work, Pixish, Design Contests and Unicorns

Adam Howell sums up my thoughts on Pixish quite succinctly. Sure, the concept sounds great at first, as noted on the Pixish site, the community is set up as “a way to engage creative people online to submit, judge, and source amazing images.” Nice until you dig into it, just a little bit, and realize that a set of designers are all working on the same project, only one of whom will get paid. Even worse, “paid” may be a prize that is worth far less than they should have been paid.

Choices

Now, there’s a part of me that believes that it’s up to individual designers to decide to participate in something for which they may not be paid. But, in this case, as has been noted many times over, spec work weakens the profession, promoting the inexpensive option over a quality piece. Clients will view the talent pool as relatively equal, opting for a crap shoot instead of finding the right match for their needs. We do have an obligation to keep our industry strong.

For Those Starting Out

Some believe that this is a great opportunity for budding designers to build a portfolio, but as Adam notes, “We’ve got, you know, the web. Blogs. Youtube. digg/reddit/lots of other lowercase social sites. There are no longer just three ways to showcase your talent — there are three bajillion. And if you aren’t getting noticed, sorry, you either aren’t trying hard enough or you suck.”

Harsh? Yes.

True? You bet’cha.

So, do design contests have any real value? I think so. Competitions oriented towards students and amateurs to help them fill out a portfolio are great, as are contests that may benefit a non-profit, as long as the results of the contests isn’t used as a business deliverable, much less as a part of branding. That a disservice to the client who deserves nothing but the best representation of their brand and services; and it’s a disservice to the designer who should be properly compensated for their efforts.

Value

In this same vein of respect for the designer and the clients, I had a conversation recently with someone who had worked in marketing at a large tech company and was not willing to pay a designer the going rate (actually the lower end of the spectrum) for a Web project. This potential client told me that were he to interview someone who designed a site like Apple.com, he would automatically consider them out of his league. So, even though he respected and acknowledged their skills, he wouldn’t try to find a way to harness those skills, that designer would be set aside because they were too good. Anyone who wasn’t at that tier were then lumped together, as they couldn’t impress him, which means that they were charging too much.

He’s chasing a unicorn: quality and experience on the cheap.

Oh, and this is for a project that he is passionate about, and will represent him to the world. He seemed like a perfectly nice guy, but what does this say about the image he will project?

What does it say about the designers and clients using Pixish?

Quick Note

Derek Powazek has given a lot to the Web community, and I have benefited from his work in the past, so while I have a lot of respect for him, that respect doesn’t change the fact that I disagree with the concept of Pixish.

Slanty Design in the Real World and on the Web

Architectures of Control, which provides some very interesting analysis of products that are “designed with features that intentionally restrict the way the user can behave” in order to encourage the user to follow certain practices and behaviors, has posted Slanty design, which is a great introduction to the concept and bridges design in the physical world and design for the Web. It’s a quick, well illustrated article that I encourage everyone, not just designers to read.

For non-designers, it may shed some light as to why some of yoru favorite products and services act as they do.

2007 Archives

How it Works

People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.

Steve Jobs in The Guts of a New Machine

The Urban Cup Holder

Urban Cup Holder, image taken from swissmiss.typepad.comThe Urban Cup Holder by Up to You is an amazing idea that transforms your environment on the go. In a large metropolis, it could shift the usual travel patterns, hopefully slowing life down by encouraging people to use the space around them and communicate. Or, as one commenter noted, it could be a nice way to extend the footprint of a cafe, something that could prove important to smokers as more and more cities enact non-smoking ordinances.

I think it will get the most usage (at least here in Austin), as a beer holder. Whether you need a spot for your brew when you’re on a party barge, or on the patio at one of your favorite night spots, the Urban Cup Holder would be pretty damned useful. The built-in hook would be handy for jackets or grocery bags, though I’m not sure how much weight it could hold.

I can’t find a product page, nor any photos beyond the one I snagged from swissmiss, so I have no idea if this is anything more than a concept. I’m going to contact Up to You in order to learn more, as I’d love to see these in use.

Via swissmiss (where I snagged the photo), via Ben Hammersley

Se the comments for an update.

What We Talk About When We Talk About Design

You tell him I said to take a long unstructured walk around his city. Talk to strangers. Take pictures. Visit at least one museum. Pretend like he’s from somewhere else for an hour. Stop in a park to read Raymond Carver’s “What we talk about when we talk about love.” outloud would be rad, but I leave that up to him. Go into a music store, find two people who seem completely different from him and buy whatever they are buying. And then end his travels at your house where he’ll tell you the story of his day over a bottle of Bombay Sapphire Gin. The story should last as long as the bottle.

Maggie, the fifth commenter on the article One List to Rule Them All

I link to the article for the commentary more than the post, which is a brief rundown of resources for people interested in Interaction Design. The heart of the matter is the fact that Maggie’s instructions apply to anyone interested in becoming a designer, whether print or interactive, an architect or for that matter a strategist of any field.

We all follow the precedents of those who came before, but we lose sight of the road others walked before us, and the paths others take alongside us, as we look toward the road we must walk ourselves.

John Wayne, Fish Scales and Type

I recently discovered a great link in my design feeds, pointing me to the site I Love Typography, which is well on its way to becoming a great resource for designers and all those with an interest in type The most recent post, Who Shot the Serif?, is a tremendous introduction to the terminology used to describe serif fonts and makes any typographic discussion a bit more accessible to those without formal education in the field. Add a pinch of humor, and you’ve got a rocking article! Check it out, even if you aren’t a designer, you’ll learn something interesting for the day.

Kuler Dashboard Widget

Kuler Desktop WidgetAdobe has released a Dashboard widget for Kuler, it’s beautiful, and very useful Web-based color picking app. The widget consumes RSS feeds from the site to display the most downloaded, highest rated and newest color schemes. In addition to the abiliy to search the tags that are used to organize the color palettes, each scheme in the widget provides a direct link to that scheme in Kuler, making it very easy to modify the scheme to fit your needs, and of course save it to Kuler for future reference and sharing amongst the community.

Another great feature is the ability to click a button and have the HEX values of the currently selected scheme copied to your clipboard. If you only want one of the colors, it’s easy to see its HEX in the widget screen without copying it to the clipboard.

If you have yet to play with Kuler, give it a try. It’s well worth the time for every designer…well, as long as you don’t get lost in it for a couple of hours playing with color. Not that I did that or anything… Really.

Hrrm, okay back on track. It is functionality like this that makes Dashboard worthwhile in my book. For those on a Mac, this is yet another reason to include Kuler in your design process. For those on PCs, you may want to drop Adobe a line to encourage them to release the widget for you to consume.

2006 Archives

Photoshop CS3 Beta

Adobe has announced that they will release a beta of Photoshop CS3 today (Dec. 15). Needless to say I am awaiting the release with high levels of anticipation as it will come out as a Universal Binary on the Mac, which means a major speed boost for those of us running on Intel-based Macs. The National Association of Photoshop Professionals has some great information about the new package, including videos! Check out some of the new features and UI changes included in CS3.

I’ll post more when I’ve snagged my copy and played around with it.

kuler, Adobe’s New Color Chooser

kuler, from Adobe Labs “helps you explore, create and share color themes for your web pages, design projects and other creative work.” You can use the app on-line or download themes to be imported into CS2 applications. This looks like a very useful too and a promising distraction!

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