Interaction Design in the Age of the iPad

The direct touch input removes a layer of abstraction, and that’s a really big deal. In this way, it was like going back to design for print – when you push it with your finger, it moves! – but it’s utterly unlike print in every other way imaginable. Point is, the direct interface really does mean reevaluating every assumption when it comes to interactive design.

Derek Powazek in Thoughts on Designing for iPad

Derek’s post is chock-full of insights, but that quote in particular struck me. I don’t think we’ve realized just how different the iPad and similar devices are from our familiar grounds, both in terms of design and usage. Tools that we’ve relied on, in some cases quite heavily, like the hover state, are on their way out, while entirely new capabilities are introduced.

We are no longer chained as designers, developers or users to that single little arrow moving about the screen. We can finally make use of all of our digits on-screen.

Inception Infographic by ~dehahs »

Anyone who has seen Inception should appreciate this beautiful infographic mapping the main mission and its constituent parts and levels.

If you haven't seen the movie as of yet, you should. Tonight. Really. Tonight.

How FuncUnit works »

An open source JavaScript web application testing framework that combines Selenium, jQuery, QUnit and Envjs and your debugger of choice (such as Firebug). Looks interesting.

Longform.org »

This site's entire purpose is to highlight articles that are too long for the Web browser, but perfect for those who use and love Instapaper. What a great idea.